Got a minor thing I’d like to fix, here is the story.
I am running a game server behind zeroshell on my private network, multiple connections work mostly great (there is some minor latency but that’s not a real issue for the 5 of us to deal with). I am using “Virtual Server” pointing to my game server.
When players connect to my server, on my local network coming from the internet, I lose their IP connecting to my server and the game only shows the server ip address is connecting, obviously internal clients show their correct internal ip. Is there a way to stop the changing of the source address from the users real ip to the servers ip. Do I need to setup a new Iptables chain, set a DMZ?
Issue was invalid settings in NAT, from a previous setup.